for the initial design stage brittany and i were in different directions. i went with creating something personal and handmade, showcasing texture in comparison with the cold materials of union station’s architecture. i wanted to bring an unconventional look to the motion piece, it’s atypical to see something interactive that is made up of analog elements which capture the feeling of all the textures brought along for a train journey. brittany’s design concept revolved around incorporating union station’s architecture and creating the same context for showing off the history facts.
for the next round we attempted to combine these sensibilities together and create something unified.
after the previous round we moved into a photographic dominant scheme, but the current home image just wasn’t there. so we went back to union station and hunted down strong architectural elements that could house our information.
we now had something to build off of and refine. at this point we realized that the hand generated elements were really losing their strength and could just be a subtle detail.
now that we had all of our screens created it was time to put this thing in motion, starting off with storyboards.
and now a draft with the timeline in motion and with voiceover…my little child voice. brittany and i are going to clean up the animations and redo the voiceover as well as tone done the music. i will also be editing the linear narrative piece by removing the frame within a frame, and maybe adding an additional script.